HABLO GATO

  • Course: Oregon State University's CS457: Online Capstone (2.5 months)

  • Tools: Procreate iOS, Adobe Photoshop, Autodesk Maya, Unity3D, Kenney 3D assets

  • Languages: C#

  • Desc.: Hablo Gato is a prototype VR game that provides a language-immersion experience through speech recognition. The idea behind this was to explore what more affordable and accessible options for immersive language learning could look like.

Procedural NPC Generator


I wrote a procedural NPC generator in C# to ensure that my team did not need to set up individual and animate background characters. This saved us time when it came to populating a busy and lively world.

2.5D Art Style Development


I handled the entire development of our 2.5D Paper Mario-inspired art style, where the characters are 2D and the environment is 3D.

I opted for this to avoid both high vertex count (200k+) and lighting (for most scenes) on the Quest 2’s mobile processor. Because this was a computer science course, I made these choices to give our team more time to focus on programming-related tasks.

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Microsoft Holograms